![]() ![]() Portal Traps, thunder traps, Iron Spinners. You need to buy better structures to deal with these monsters. So that might be harder.Īdd me and I Will test the game with you guys! :) Have you played that far and commented as such?ģ-4 players has not been tested a lot. The game has achievements such as "clear Wave 50" and "clear Wave 100", but these annoying green urchin-like monsters and mole monsters make these achievements unattainable. ![]() My point is that when a large number of green urchin-like monsters or a large number of mole monsters spawn from Wave 30 or above, I think the issue is that there is nothing more we can do about it. Of course, we already know that it can be dealt with that way.Ī few green urchin-like monsters are not an issue. They'll be prone for a few seconds and you can hit them then. And I really dislike this trend.Originally posted by Vinnie:For the urchin there is a simple solution. My honest thought why people call their texture packs 4k? Because it impresses people who are clueless and generates more clicks. Plus plus a texture upscaled by factor x4 can still look better than a texture upscaled by factor x8, if you use the right model. Only certain controller button works for this game so I'm wondering if the dev would ever make it a fully controller supported game. To make textures 圆 would mean to resize them a few times, which is inefficient. yeah I get that but the controller support is incomplete, when i use my controller the interaction button is 'A' for xbox but when i press the button nothing happened. Plus most esrgan models are trained on factor x4. So saying that simply upscaling all textures by 圆 makes them "4k" makes no sense either. Others look really pixelated or blurry and fall out of line. ![]() Some textures in a game look better on a higher IR, even if you didn't touch the textures. So what else could make people arrive at the conclusion that their pack is 4k? Upscaling all textures by factor 圆, because the IR of 圆 native is described as 4k in the pcsx2 settings? Makes no sense either, because as I already said IR and texture sizes is a different kettle of fish. Upscaling a texture from 32x32 to 4096x4096 would be dumb. What do you think is needed to make a texture pack "4k"? Making each texture 4096x4096? Makes no sense, because each game has multiple textures in different sizes from like 32x32 to 1024x1024. You can set the internal resolution in the emulator, but IR and texture sizes is a different kettle of fish. Calling a texture pack 4k, 8k or whatever is bullshit anyway. ![]()
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